The idea exposed and expressed in this video goes beyond whether or not automated opponents are useful in the context of gameplay, but talks about how opponents driven by artificial intelligence are important for archival purposes, to demonstrate “how the game is supposed to be played” for people coming along to the game years and years later. Once always-on connectivity became the expected norm, the demand for bots as play opponents was seen as too hard to be worth the investment. Once upon a time, getting a multiplayer game together was really difficult and very few people could get on to dial-up long enough to play an involved game. If you’re a true aficionado of game devel opment, you already know quite a bit of this. A Brief History of Bots by Super Bunnyhop
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